pyrender
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Installation Guide
User Guide
Pyrender API Documentation
pyrender
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Index
A
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B
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C
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D
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E
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F
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G
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H
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I
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J
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L
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M
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N
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O
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P
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R
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S
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T
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V
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W
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X
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Y
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Z
A
add() (pyrender.Scene method)
add_node() (pyrender.Scene method)
ALL_SOLID (pyrender.constants.RenderFlags attribute)
ALL_WIREFRAME (pyrender.constants.RenderFlags attribute)
alphaCutoff (pyrender.Material attribute)
(pyrender.MetallicRoughnessMaterial attribute)
alphaMode (pyrender.Material attribute)
(pyrender.MetallicRoughnessMaterial attribute)
ambient_light (pyrender.Scene attribute)
aspectRatio (pyrender.camera.PerspectiveCamera attribute)
B
baseColorFactor (pyrender.MetallicRoughnessMaterial attribute)
baseColorTexture (pyrender.MetallicRoughnessMaterial attribute)
bg_color (pyrender.Scene attribute)
BOTTOM_CENTER (pyrender.constants.TextAlign attribute)
BOTTOM_LEFT (pyrender.constants.TextAlign attribute)
BOTTOM_RIGHT (pyrender.constants.TextAlign attribute)
bounds (pyrender.Mesh attribute)
(pyrender.Primitive attribute)
(pyrender.Scene attribute)
buf_flags (pyrender.Primitive attribute)
C
Camera (class in pyrender.camera)
camera (pyrender.Node attribute)
camera_nodes (pyrender.Scene attribute)
cameras (pyrender.Scene attribute)
CENTER (pyrender.constants.TextAlign attribute)
CENTER_LEFT (pyrender.constants.TextAlign attribute)
CENTER_RIGHT (pyrender.constants.TextAlign attribute)
centroid (pyrender.Mesh attribute)
(pyrender.Primitive attribute)
(pyrender.Scene attribute)
children (pyrender.Node attribute)
CLAMP_TO_EDGE (pyrender.constants.GLTF attribute)
clear() (pyrender.Scene method)
close_external() (pyrender.viewer.Viewer method)
color (pyrender.light.DirectionalLight attribute)
(pyrender.light.Light attribute)
(pyrender.light.PointLight attribute)
(pyrender.light.SpotLight attribute)
color_0 (pyrender.Primitive attribute)
cx (pyrender.camera.IntrinsicsCamera attribute)
(pyrender.IntrinsicsCamera attribute)
cy (pyrender.camera.IntrinsicsCamera attribute)
(pyrender.IntrinsicsCamera attribute)
D
data_format (pyrender.Texture attribute)
delete() (pyrender.offscreen.OffscreenRenderer method)
(pyrender.Primitive method)
(pyrender.Texture method)
DEPTH_ONLY (pyrender.constants.RenderFlags attribute)
directional_light_nodes (pyrender.Scene attribute)
directional_lights (pyrender.Scene attribute)
DirectionalLight (class in pyrender.light)
doubleSided (pyrender.Material attribute)
(pyrender.MetallicRoughnessMaterial attribute)
E
emissiveFactor (pyrender.Material attribute)
(pyrender.MetallicRoughnessMaterial attribute)
emissiveTexture (pyrender.Material attribute)
(pyrender.MetallicRoughnessMaterial attribute)
extents (pyrender.Mesh attribute)
(pyrender.Primitive attribute)
(pyrender.Scene attribute)
F
FACE_NORMALS (pyrender.constants.RenderFlags attribute)
FLIP_WIREFRAME (pyrender.constants.RenderFlags attribute)
from_points() (pyrender.Mesh static method)
from_trimesh() (pyrender.Mesh static method)
from_trimesh_scene() (pyrender.Scene static method)
fx (pyrender.camera.IntrinsicsCamera attribute)
(pyrender.IntrinsicsCamera attribute)
fy (pyrender.camera.IntrinsicsCamera attribute)
(pyrender.IntrinsicsCamera attribute)
G
get_nodes() (pyrender.Scene method)
get_pose() (pyrender.Scene method)
get_projection_matrix() (pyrender.camera.Camera method)
(pyrender.IntrinsicsCamera method)
(pyrender.camera.IntrinsicsCamera method)
(pyrender.camera.OrthographicCamera method)
(pyrender.camera.PerspectiveCamera method)
GLTF (class in pyrender.constants)
H
has_node() (pyrender.Scene method)
height (pyrender.Texture attribute)
I
indices (pyrender.Primitive attribute)
innerConeAngle (pyrender.light.SpotLight attribute)
intensity (pyrender.light.DirectionalLight attribute)
(pyrender.light.Light attribute)
(pyrender.light.PointLight attribute)
(pyrender.light.SpotLight attribute)
IntrinsicsCamera (class in pyrender)
(class in pyrender.camera)
is_active (pyrender.viewer.Viewer attribute)
is_transparent (pyrender.Material attribute)
(pyrender.Mesh attribute)
(pyrender.MetallicRoughnessMaterial attribute)
(pyrender.Primitive attribute)
is_transparent() (pyrender.Texture method)
is_visible (pyrender.Mesh attribute)
J
joints_0 (pyrender.Primitive attribute)
L
Light (class in pyrender.light)
light (pyrender.Node attribute)
light_nodes (pyrender.Scene attribute)
lights (pyrender.Scene attribute)
LINE_LOOP (pyrender.constants.GLTF attribute)
LINE_STRIP (pyrender.constants.GLTF attribute)
LINEAR (pyrender.constants.GLTF attribute)
LINEAR_MIPMAP_LINEAR (pyrender.constants.GLTF attribute)
LINEAR_MIPMAP_NEAREST (pyrender.constants.GLTF attribute)
LINES (pyrender.constants.GLTF attribute)
M
magFilter (pyrender.Sampler attribute)
main_camera_node (pyrender.Scene attribute)
Material (class in pyrender)
material (pyrender.Primitive attribute)
matrix (pyrender.Node attribute)
Mesh (class in pyrender)
mesh (pyrender.Node attribute)
mesh_nodes (pyrender.Scene attribute)
meshes (pyrender.Scene attribute)
metallicFactor (pyrender.MetallicRoughnessMaterial attribute)
MetallicRoughnessMaterial (class in pyrender)
metallicRoughnessTexture (pyrender.MetallicRoughnessMaterial attribute)
minFilter (pyrender.Sampler attribute)
MIRRORED_REPEAT (pyrender.constants.GLTF attribute)
mode (pyrender.Primitive attribute)
N
name (pyrender.camera.Camera attribute)
(pyrender.IntrinsicsCamera attribute)
(pyrender.Material attribute)
(pyrender.Mesh attribute)
(pyrender.MetallicRoughnessMaterial attribute)
(pyrender.Node attribute)
(pyrender.Sampler attribute)
(pyrender.Scene attribute)
(pyrender.Texture attribute)
(pyrender.camera.IntrinsicsCamera attribute)
(pyrender.camera.OrthographicCamera attribute)
(pyrender.camera.PerspectiveCamera attribute)
(pyrender.light.DirectionalLight attribute)
(pyrender.light.Light attribute)
(pyrender.light.PointLight attribute)
(pyrender.light.SpotLight attribute)
NEAREST (pyrender.constants.GLTF attribute)
NEAREST_MIPMAP_LINEAR (pyrender.constants.GLTF attribute)
NEAREST_MIPMAP_NEAREST (pyrender.constants.GLTF attribute)
Node (class in pyrender)
nodes (pyrender.Scene attribute)
NONE (pyrender.constants.RenderFlags attribute)
normals (pyrender.Primitive attribute)
normalTexture (pyrender.Material attribute)
(pyrender.MetallicRoughnessMaterial attribute)
O
occlusionTexture (pyrender.Material attribute)
(pyrender.MetallicRoughnessMaterial attribute)
OFFSCREEN (pyrender.constants.RenderFlags attribute)
OffscreenRenderer (class in pyrender.offscreen)
on_close() (pyrender.viewer.Viewer method)
on_draw() (pyrender.viewer.Viewer method)
on_key_press() (pyrender.viewer.Viewer method)
on_mouse_drag() (pyrender.viewer.Viewer method)
on_mouse_press() (pyrender.viewer.Viewer method)
on_mouse_release() (pyrender.viewer.Viewer method)
on_mouse_scroll() (pyrender.viewer.Viewer method)
on_resize() (pyrender.viewer.Viewer method)
OrthographicCamera (class in pyrender.camera)
outerConeAngle (pyrender.light.SpotLight attribute)
P
PerspectiveCamera (class in pyrender.camera)
point_light_nodes (pyrender.Scene attribute)
point_lights (pyrender.Scene attribute)
point_size (pyrender.offscreen.OffscreenRenderer attribute)
PointLight (class in pyrender.light)
POINTS (pyrender.constants.GLTF attribute)
poses (pyrender.Primitive attribute)
positions (pyrender.Primitive attribute)
Primitive (class in pyrender)
primitives (pyrender.Mesh attribute)
R
range (pyrender.light.PointLight attribute)
(pyrender.light.SpotLight attribute)
registered_keys (pyrender.viewer.Viewer attribute)
remove_node() (pyrender.Scene method)
render() (pyrender.offscreen.OffscreenRenderer method)
render_flags (pyrender.viewer.Viewer attribute)
render_lock (pyrender.viewer.Viewer attribute)
RenderFlags (class in pyrender.constants)
REPEAT (pyrender.constants.GLTF attribute)
RGBA (pyrender.constants.RenderFlags attribute)
rotation (pyrender.Node attribute)
roughnessFactor (pyrender.MetallicRoughnessMaterial attribute)
run_in_thread (pyrender.viewer.Viewer attribute)
S
Sampler (class in pyrender)
sampler (pyrender.Texture attribute)
save_gif() (pyrender.viewer.Viewer method)
scale (pyrender.Mesh attribute)
(pyrender.Node attribute)
(pyrender.Primitive attribute)
(pyrender.Scene attribute)
Scene (class in pyrender)
scene (pyrender.viewer.Viewer attribute)
set_pose() (pyrender.Scene method)
shadow_texture (pyrender.light.DirectionalLight attribute)
(pyrender.light.Light attribute)
(pyrender.light.PointLight attribute)
(pyrender.light.SpotLight attribute)
SHADOWS_ALL (pyrender.constants.RenderFlags attribute)
SHADOWS_DIRECTIONAL (pyrender.constants.RenderFlags attribute)
SHADOWS_POINT (pyrender.constants.RenderFlags attribute)
SHADOWS_SPOT (pyrender.constants.RenderFlags attribute)
skin (pyrender.Node attribute)
SKIP_CULL_FACES (pyrender.constants.RenderFlags attribute)
smooth (pyrender.Material attribute)
(pyrender.MetallicRoughnessMaterial attribute)
source (pyrender.Texture attribute)
source_channels (pyrender.Texture attribute)
spot_light_nodes (pyrender.Scene attribute)
spot_lights (pyrender.Scene attribute)
SpotLight (class in pyrender.light)
T
tangents (pyrender.Primitive attribute)
targets (pyrender.Primitive attribute)
tex_flags (pyrender.Material attribute)
(pyrender.MetallicRoughnessMaterial attribute)
tex_type (pyrender.Texture attribute)
texcoord_0 (pyrender.Primitive attribute)
texcoord_1 (pyrender.Primitive attribute)
TextAlign (class in pyrender.constants)
Texture (class in pyrender)
textures (pyrender.Material attribute)
(pyrender.MetallicRoughnessMaterial attribute)
TOP_CENTER (pyrender.constants.TextAlign attribute)
TOP_LEFT (pyrender.constants.TextAlign attribute)
TOP_RIGHT (pyrender.constants.TextAlign attribute)
translation (pyrender.Node attribute)
TRIANGLE_FAN (pyrender.constants.GLTF attribute)
TRIANGLE_STRIP (pyrender.constants.GLTF attribute)
TRIANGLES (pyrender.constants.GLTF attribute)
V
VERTEX_NORMALS (pyrender.constants.RenderFlags attribute)
Viewer (class in pyrender.viewer)
viewer_flags (pyrender.viewer.Viewer attribute)
viewport_height (pyrender.offscreen.OffscreenRenderer attribute)
viewport_size (pyrender.viewer.Viewer attribute)
viewport_width (pyrender.offscreen.OffscreenRenderer attribute)
W
weights (pyrender.Mesh attribute)
weights_0 (pyrender.Primitive attribute)
width (pyrender.Texture attribute)
wireframe (pyrender.Material attribute)
(pyrender.MetallicRoughnessMaterial attribute)
wrapS (pyrender.Sampler attribute)
wrapT (pyrender.Sampler attribute)
X
xmag (pyrender.camera.OrthographicCamera attribute)
Y
yfov (pyrender.camera.PerspectiveCamera attribute)
ymag (pyrender.camera.OrthographicCamera attribute)
Z
zfar (pyrender.camera.Camera attribute)
(pyrender.IntrinsicsCamera attribute)
(pyrender.camera.IntrinsicsCamera attribute)
(pyrender.camera.OrthographicCamera attribute)
(pyrender.camera.PerspectiveCamera attribute)
znear (pyrender.camera.Camera attribute)
(pyrender.IntrinsicsCamera attribute)
(pyrender.camera.IntrinsicsCamera attribute)
(pyrender.camera.OrthographicCamera attribute)
(pyrender.camera.PerspectiveCamera attribute)
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